17 May 2011
Posted in Lenny The Hero
Oh Sentinel! I Remember the good old days, when you had so much health. I could call you to assist with wanton abandon. I could count on you to be there for me, even after having three characters DHC thier way through your life bar. I could let the first 2 members of my team die, only to have you come out last and save the day with level 3 X-Factor. Those were the good old days, and I remember them fondly.
It certainly has been an interesting event for fighting game players. Unlike our FPS/Strategy gaming counterparts, we have found comfort in knowing that a fighting game when released was final, and that what you saw was what you got. Now, what we see is what we get, maybe.
In one camp we have the player base arguing that fighting game players used to know how to adapt, and that patching games prematurely doesn’t give the game enough time to develop. MVC2 is a great example, where the game managed to last for 10 years competitively, with the tier list and strategies constantly developing. When the game was first released, Cable seemed unstoppable, near the end of its life, Cable was still formidable, but as people figured him out, no where near as dangerous. If MVC2 had been patched every time a new “Cable” emerged, would it have survived for the time that it did?
On the other side of the coin, we have the argument that MVC2 and it’s ilk were made in a time when the technology was not widely available for most fighters to be regularly patched. And that if we can do it, why wouldn’t we? There is a much larger focus on a game being commercially viable now. And for a game to last in the competitive fighting scene, it seems that it has to be forgiving enough for the casual player to pick it up and have a go. The ability to patch and ensure that “abusable” tactics are weeded out quickly, definitely appeals to your average joe on XBOX live.
So what’s your take on it? I personally don’t mind the idea of patching. I think that as a gaming community we need to move with the times, and embrace what every other genre has now accepted as the norm. And I honestly believe that in ten years time, while playing Marvel vs. Capcom 6, when I download the next Sentinel Nerf patch, that while there will still be crys and moans, that we will all accept it as the norm.
Jump on the forum or comment below about what you think about patching in fighting games.